Breguet

3D flight simulator

As part of the Piste des Géants project, Toulouse Métropole ask us to develop a real simulator which offers to live the airmail history through piloting a Breguet plane.

We had to model pricesely numerous landscape and deal with architectures and vehicules from the past.

I also develop two unity tools, one to batch modify terrains tiles and another one to convert real gps coordinates into unity’s cartesian system.

Blender
Unity
C#
Photoshop
Designer

This project was completed during my work at Capgemini Engineering. They have all rights reserved.

The difficulty here was (of course) to manage a lot of historical documents and photos to have a good idea to how were objects (and vehicles) at that time. The other big difficulty, as technical artist, was to deal with real flight and topographicals/measurements datas, in order to place our elements in Unity and deal with the mechanical simulator.
Gregory BOVE